Published on January 13, 2005 By wmsco In DesktopX Development
i have a button that controlls an object that has animation of 13 pic in strip
my problem is the anima. is a wave effect in materializing the object as the final scene this works but the anima. is showing moving to the left i dont need it in left or right movement i need it in one place where it is being called up at soooooooooo if i make it static it does not pick up the anamation strip
so picture if you will a semi transparent screen materializing out of no where it starts as a wave effect untill the screen appears the animation is moving forward when it needs to stay still and vary in transpency untill completetion of the screen so how do i cause the animation to start and to stay in one place static makes the object to be dissapear neverto be seen again doesnot activate

Comments
on Jan 14, 2005
From IRC:
If you have the animation moving to the left, chances are that you have the size of the animation image incorrect, or the number of frames is incorrectly set.
For example, if you have too few frames then it will include the first pixels of the second image on the first image, and so the second image will be cut off, and therefore moved to the left.
on Jan 14, 2005
Stardock has a nifty, free little program called AniUtil, which helps you in putting together your png's or bmp's correctly. https://www.stardock.com/products/cursorxp/downloads.asp

Posted via WinCustomize Browser/Stardock Central
on Jan 15, 2005
YES I FOUND IT BUT WHEN SELECTING THE PIC FOR IT IT GOT THEM OUT OF SEQUENCE THE END IS IN THE MIDDEL AND NOW IT WONT TAKE THE SAME PIC AGAIN TO REMAKE AND IF I TRY TO CUT CHOP PAST OR HACK IT MESSES WITH THE STRIP AND I DID HAVE THAE RIGHT AMOUNT OF FRAMES BUT WOULD NOT COOPERATE THE ANI UTTILITY MADE IT WORK STILL NOT SURE WHAT WAS WRONG WAS USING MOVIE GEAR